using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Engine.Particles.Interfaces
{
    public interface IParticleEffect
    {
        bool HasEnded { get; }
        Texture2D Texture { get; set; }
        Vector2 EmitterLocation { get; set; }
        void Update(GameTime gameTime);
        void Draw(SpriteBatch spriteBatch);
    }
}